Welcome

Welcome to the award-winning website of Bill MacKenty - where I discuss technology and education! I'm the Director of Technology at the American School of Warsaw, where I support the effective use of technology in schools and classrooms.

Games work in education

I am especially interested in the use of computer games in learning and teaching. I have successfully used games in my classroom to help students learn. Please click here to see what I've written about games in education, and feel free to explore Balanced Gaming, my consulting business that helps parents, schools, and gamers understand how computer games fit into a balanced life.

Educational Technology

Technology strengthens, deepens, and broadens our learning. Want a hint how to successfully integrate technology into learning? It's not about the what, it is about the how. Click here to learn more....

Expression Engine

Expression Engine is a best-of-class content publishing system. I've used Expression Engine to provide powerful and flexible solutions for my school. Built on the Code Igniter PHP framework, it is an excellent tool for schools.

Text Based Games

Text based gaming has been around since the earliest days of computing. Using only text, players enter in another world, and explore, socialize, achieve and impose in the game world. There is no sound, no flashy graphics, simply text. Click here to learn more.

About

I first realized I was a geek in the 6th grade. My 6th grade math teacher put me in front of a Texas Instruments 99A and 4 days later I was teaching the class how to program. I absolutely love hacking around in OS X and Linux. I have worked with kids and helped others my entire life. I love teaching, and watching a kid “get it” really lights me up. I am very interested in effective education, educational theory, assessment, and learning.

From the Blog

Some answers to some common questions:

1.  How can teachers who haven’t yet used video games in the classroom get started?

Play them!  I suggest you snuggle into a comfortable chair and try your hand at ANY of the following titles:

Sim City (any version)
Sims
Civilization (there are 4 versions, play any of them)
Age of Mythology (any version)
Age of Empires (any version)
Muzzy Lane - the Calm and the Storm

I’d stick with these. There are a bunch of games, which although quite popular, would be spectacularly inappropriate for the classroom.

2. What if there’s only one computer?

This is a common scenario in many schools. I would shy away from using the above games in a one-computer classroom for a couple of reasons:

  1. It’s tremendously distracting for other students
  2. Games in the classroom work when we buffer the learning activity with questions and discussions before and after. This would be difficult with only a few students.
  3. Three or four kids can play around a single computer - but no more. I think managing time would be tough (if each group played for 40 minutes).

I would however, strongly recommend a computer lab for these activities (we could talk about the dysfunctional relationship many schools have with their computer labs if you want). If you have jigsaw learning games might work in a one-computer classroom.

3. What are some examples of clear learning outcomes for using games such as Civilization, Sims or Sim City in the classroom?

With Civilization, there are clear connections between science, growth, transportation, civil rights, history, and war. In Sims there are clear connections between working, education, and lifestyle.  In Age of Empires, we can see the relationship between kings, peasants…and we can ask kids to think about economics (cost/benefit, limited resources, etc…)

The truth is, any teacher can create good connections with these games…it’s about planning and assessment.

4. What are some of the most popular games teachers are using today?

Hmm. Popular? I’d say Sim City is probably the king of the hill. As we investigate games in education, Civilization emerges as a top contender, and Muzzy Lane’s title, the Calm and the Storm, is a great title (Muzzy Lane is an important step forward for games in education - I’ll tell you why in another blog post). I would also look at Age of Empires series.

5. What are the top three to five tips you would offer teachers who’d like to start using games to enrich curriculum?

1. Plan
2. Plan
3. Plan

😊

The more specific you are with your learning objectives, the higher chance you have to succeed.  I think is true for any learning activity, not just games!



Read More >>

About

I am the director of technology at the American School of Warsaw. I am committed to strengthening, deepening and broadening student learning through technology. I honestly believe HOW we teach is far more important than WHAT we use to teach. I am a technology skeptic and a technology evangelist. I am certified school building leader and school district leader in New York State. I love technology, and hacking around - especially in Linux and OS X. I am a text-based gaming aficionado, and I enjoy smoking a pipe now and again. Please feel free to poke around and learn more about me and my views of educational technology.

I do almost everything there is to do in technology and education. My goal is create the conditions for excellence in education through technology. And I'd like to share what I know with the educators in Poland.

Testimonials

Bill is a true pioneer in educational technology who knows his stuff and who has a knack for explaining that stuff without denegrating or belittling his audience. He taxes the audience's attention, not their education or intellect.

Chuc M....

Conference Notes and Press

Baruch College - 2010

Keynote: The Right Circumstances for Games in Education

Schenectady Museum & Suits-Bueche Planetarium, New York - August 19 2008
Presentation here (1.8mb PDF file).

Top 10 best ed tech blogs June 2008

M*U*S*H: Online lecture: the advantage of ignorance

Boston Globe: blogging in the classroom

Article here | pdf here (42.5 KB PDF file)

School Library Journal: Games in the classroom

Article here | pdf here (58.8 KB PDF file)

Tech Forum Chicago

eSchool News blog award & roundtable

Games Developer Conference

Hunter College High School: Integrating Technology

2006 Martha's Vineyard Technology Professional Development Day

Introduction to Blogging (4.4 MB PDF file)

2005 MassCUE Annual Technology Conference

This is the blogging presentation in PDF format (about 2.5 MB)
Games in Education (warning, 14 MB file !!!)

Tech Forum New York

Public forum on Video Games, Kids, and Education

Games in Education Conference at E3Expo 2005