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Virtual Worlds in education
Found this paper here. Second Life and School: The Use of Virtual Worlds in High School Education.
Here’s a quote:
There appeared to be common themes as to what properties of virtual worlds made them educationally useful. One was the collective learning and sharing of
information that lets students learn from teachers and other students alike. Virtual worlds also kept the students engaged with technology. They also encourage role playing, a valuable teaching tool. As virtual worlds are a subset of games, they too can be used as models for lessons and can encourage social interaction.