Bill MacKenty

 
 
 

Virtual Worlds in education

Posted in Games in education on 27 - June 2006 at 05:47 PM (16 years ago). 37 views.

Found this paper here. Second Life and School: The Use of Virtual Worlds in High School Education. Here's a quote: There appeared to be common themes as to what properties of virtual worlds made them educationally useful. One was the collective learning and sharing of information that lets students learn from teachers and other students alike. Virtual worlds also kept the students engaged with technology. They also encourage role playing, a valuable teaching tool. As virtual worlds are a subset of games, they too can be used as models for lessons and can encourage social interaction.